MtoA 4.2.1 for Maya2020

发布时间:2021-02-12    浏览:1762

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MtoA 4.2.1_ Arnold  6.2.0.1  ,是次要功能发布,带来了Light mix的修复和改进

Enhancements

  • Light Mixer

    • A new refresh button to add / reset light group AOV's

    • Light Mixer gets added to the top of the stack

  • File Export (.ass/.usd)

    • Allow to use transform node names instead of shapes through new param in the render settings (exportDagName)

Bug Fixes

  • mtoa#4385 - ARV progress bar inaccurate when using Adaptive Sampling

  • mtoa#4450 - Mac & Linux: crash loading MayaUSD plugin if MtoA is already loaded

  • mtoa#4462 - animated procedural in standin doesn't update in viewport, does update in render

  • mtoa#4474 - Always export residual lights in the light mixer, with default values

  • mtoa#4476 - Imagers : Handle Light mixer limitations elegantly

  • mtoa#4477 - Invalid color management data when opening a new scene with ARV opened


  • core#10355 Do not warn about loading non-Arnold Yeti libraries

  • core#10334 [GPU] Deleting layers in imager_light_mixer cause GPU crashes and frame corruption

  • core#10345 [GPU] Stack overflow when using wireframe with many sided polygons

  • core#10306 [Imagers] imager_denoiser_noice creates black layers for AOVs not matching layer_selection

  • core#10269 [Imagers] Slowdown when doing frequent imager updates

  • core#7216 [OSL] Wrong hit distance returned after trace() call

  • core#10316 Rare IPR hang

  • core#4530 Reset texture cache stats after every render

  • core#4845 Support detection of Windows version > 8.0

  • usd#654 Transform is not synced for the points primitive



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