ZBrush为数字雕刻设定了行业标准。它的功能使您可以使用自定义画笔形状,纹理和绘制实时环境中的虚拟粘土。当您使用ZBrush时,您将使用与电影工作室、游戏开发人员、玩具/收藏品制造商、珠宝设计师、汽车/航空设计师、插画师和全球艺术家使用的相同的工具。
2021.5.1 更新
This update focuses on fixes and tweaks to improve the overall ZBrush 2021.5 experience.
SubTool saving updated when using SculptHD mode
Resolved HD Geometry stability issue
Dynamic Subdivision with FiberMesh no longer causes visual artifacts
Material Transparency rendering issue resolved
Dynamic Subdiv causing artifacts when rotating has been updated
ZBrush To Photoshop CC updated to fix a layer issue
Scale Master updated to work with Dynamic Thickness and will now detect hidden geometry
Decimation Master updated
Axis Rotation updated
Maya BlendShapes updated
Maya .ma ascii file export fixed
Option Added: When adjusting the slider the Shift key can now round to a whole value
Poseable Symmetry returned to 2021.1.2 functionality and works with multiple subdivision levels
Inflate brush updated to take advantage of Thick Skin
DemoHead project restored
Default UI tweaked
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链接: https://pan.baidu.com/s/1FicdoWTRB_cZTAETEIL1xA
提取码: xfpe