Zbrush 2021.5.1

发布时间:2020-12-22    浏览:1801

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ZBrush为数字雕刻设定了行业标准。它的功能使您可以使用自定义画笔形状,纹理和绘制实时环境中的虚拟粘土。当您使用ZBrush时,您将使用与电影工作室、游戏开发人员、玩具/收藏品制造商、珠宝设计师、汽车/航空设计师、插画师和全球艺术家使用的相同的工具。


2021.5.1 更新

This update focuses on fixes and tweaks to improve the overall ZBrush 2021.5 experience.

  • SubTool saving updated when using SculptHD mode

  • Resolved HD Geometry stability issue

  • Dynamic Subdivision with FiberMesh no longer causes visual artifacts

  • Material Transparency rendering issue resolved

  • Dynamic Subdiv causing artifacts when rotating has been updated

  • ZBrush To Photoshop CC updated to fix a layer issue

  • Scale Master updated to work with Dynamic Thickness and will now detect hidden geometry

  • Decimation Master updated

  • Axis Rotation updated

  • Maya BlendShapes updated

  • Maya .ma ascii file export fixed

  • Option Added: When adjusting the slider the Shift key can now round to a whole value

  • Poseable Symmetry returned to 2021.1.2 functionality and works with multiple subdivision levels

  • Inflate brush updated to take advantage of Thick Skin

  • DemoHead project restored

  • Default UI tweaked


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