Maya和Arnold渲染逼真角色皮肤教程

发布时间:2017-10-16    浏览:1070

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This is the second tutorial of the realistic skin series.
In this tutorial I go into my process of lighting a bust and then bUIlding up the layers of texture which make up the realistic skin we are trying to achieve.
I start by building a multi layered displacement then add the diffuse element, build the spec network and finally bring the character to life by balancing the sss.
I have also provided low res samples of my texture maps for you to refer to when doing your own characters.


讲解:英文
源文件:包含
播放时长:3小时2分钟
大小:1.5GB

链接:http://pan.baidu.com/s/1nvdZiRJ 

密码:gf8f