This is the second tutorial of the realistic skin series.
In this tutorial I go into my process of lighting a bust and then bUIlding up the layers of texture which make up the realistic skin we are trying to achieve.
I start by building a multi layered displacement then add the diffuse element, build the spec network and finally bring the character to life by balancing the sss.
I have also provided low res samples of my texture maps for you to refer to when doing your own characters.
讲解: | 英文 |
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源文件: | 包含 |
播放时长: | 3小时2分钟 |
大小: | 1.5GB |
链接:http://pan.baidu.com/s/1nvdZiRJ
密码:gf8f